![]() This is done through removing the sound and animations for the escape indicator from every enemy. This change makes enemy animations smooth and naturally. ![]() ![]() Enemies transition straight into their animation without the loud warning noise and awkward standing animation. For now, the bug can be fixed by going through a full animation with the effected enemy.Įscape indicators are fully removed. Do note, this carries an odd minor bug where some enemies stop using their special attack after being skipped along with subtle AI changes, though this only effects a few enemies, and it is usually too subtle to notice, but if someone knows a way to fix this I'd be more than happy to add it to the mod. The way this escape change is accomplished is by removing the command labeled "seal" in animations which would otherwise prevent escaping. Project x love potion disaster-Cream First Stage PlayfurCinema 242K views 82 26:00 NoPants plays Project X Love Potion Disaster 5.8 Blaze pt1 porngames 639K views 75 11:50 This Sonic Game is Absolutely Maddening (Project X Love Potion Disaster) GonKappa 80. ![]() (For those wondering, the way this behavior is accomplished, is by spawning the same enemy in groups of one about a hundred or so times, for the illusion of infinitely respawning enemies).Įnemy grabs/animations can be skipped at any point. The game modes also feature a system that restores the enemy whenever it is killed. This is done by assigning each boss and enemy to a separate arena-like game mode. Here is a quick summary of the new features and changes:īosses and enemies can be fought and viewed individually. Currently, the mod is about 90% complete, the only thing left to do is some file cleanup, a few minor additions, and some polishing. ![]()
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